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As Salthem says: We haven’t fully decided on this at this time, we will try things out in the beta, but at the moment we are thinking that death knights can probably inscribe any weapon with runes. Personally, I like this idea too, but taking weapon drops out of the equation for death knights removes a big chunk of the itemisation side of the game from them - it would have to be something pretty special to replace the feeling you get with your first epic weapon. Not to mention the awkwardness this could cause in balancing loot tables as Ilsevele pointed out. Do you think death knights should be able to have one blade permanently bonded to them. How do you think a sensible character progression could work out if that were the case. wow gold Or, on the other hand, do you think it would get boring just using the same weapon graphic for ever without being able to mix it up with newer, bigger, better weapons over time. ” “The DK is coming in WotLK, adding another class to the mix along with the concept of Hero Classes. In a forum post yesterday players voiced their desire to play new races in addition to having access to the Death Knight class. world of warcraft gold Looking at it logically, it only makes sense that since the first expansion brought us two new races we would see new classes in the next one. It’s like a new-content see-saw. But some of us don’t look at things logically, and I can totally understand this too. wow gold I mean, yes I want to play nymphs and Pandaren and Worgen. I would also like to have a viable MageTank set that gives me enough armor to stand up against Illidan. Oh, oh and infinite mana.
wow gold
“Okay, so we’re all superstar players with a superstar lineup of alt characters, all in full tier 6 and we can play all of them blindfold. Right. Maybe not. There are three problems you can face when taking alts to raid content, even if it’s Karazhan: gear, skill and preparation. Gear is obvious enough: a character that’s newly level 70 in a handful of blues and levelling greens is hardly going to rock the Black Temple damage meters. This is more noticeable with tanks and healers, but even for DPS alts, things like having a large enough health pool can matter. Generally, you’ll set some standards for alts on raids to ensure that gear is at least sufficient for the content. Depending on how many mains you have along, and how draconian your guild usually is, you can choose to be fairly stringent or relax the rules. For example, you might want alts to meet Karazhan gear baselines that involve making some effort with crafted or heroic gear; Black Temple alts should have been to tier 5, and have a smattering of Zul’Aman and badge gear. Obviously everyone has to start somewhere, and making the rules too strict can just foster discontent, so you’ll need to find a balance that suits your guild. Skill is a debatable issue. If someone is fantastic at playing their main class, that doesn’t always translate to their alts, which can cause some sticky situations — having mediocre players doing stupid things because they’re on an alt can make the runs painful for everyone involved. Sometimes you have to say no to people, although it’s easier to do this in a positive light (we really need you on your main) than a negative one (you suck at your alt); note that they might find out the real reason eventually. The advantage of being in a large raid guild is you’re surrounded by good players of all classes and roles, so if someone’s not very good at playing their alt, point them at someone who can play that class for some tips.
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